Taal: Nederlands
Uiterlijk: Apparaatthema gebruiken
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Walkthrough for Stage 3 of D4rkShepherd Introduction Animation Part 1
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This video showcases the "block" component of the animation. I show how to utilize the image sequence setting on the ImageTexture shader node to get the faces to either play videos or to display images that are desired. There is also explanations and demonstrations of the UV mapping that is necessary to get the video/image to display properly on the object.
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